800 years after the Idiran War, the dying light of two suns destroyed in it will finally reach Masaq’ Orbital. For Ziller, the occasion is overshadowed by the arrival of a Chelgrian emissary on a mission to bring the composer in exile home. But Quilan has other motives for his visit, and the Idiran War is not the only one whose consequences will be felt on Masaq’.
Nowhere is a small community founded on the teachings of the Unnamed Midwife, flourishing nearly 100 years after a plague drove women to the brink of extinction. But outside Nowhere’s walls, violent men still seize what they desire. Can there be any hope for a better future?
Daniel Dann doesn’t believe in ESP, but he’s monitoring telepaths on a top secret Navy project. The Navy wants to talk securely to submarines, but across the galaxy a desperate race on a dying planet latch on to the little group’s signals as their last best hope to save their children. Whatever the cost.
In Haspidus, it’s unthinkable that a woman could be a doctor, much less the King’s physician. But foreigner Vosill has King Quience’s ear and more than cures in her bag of tricks. Across the mountains in Tassasen, another foreigner, DeWar, has risen to prominence to be Protector General UrLeyn’s bodyguard. But are either of them what they seem? And as tensions rise, whose loyalty can be trusted?
No matter how advanced a civilisation may be, there’s always a chance it will encounter an Out of Context Problem: something so far beyond it that it may accidentally – or intentionally – destroy everything. When an impenetrable black-body sphere appears in Culture space, factions scramble to take advantage – if they can work out how to do so.
I nearly chose I Am Legend for a Confession, but I’ve read it before – however little I remembered beyond the ending. Instead, I’m going to take another look at it side by side with the Will Smith adaptation (as a Bad SF Fan, I haven’t seen the Vincent Price and Charlton Heston versions). Which will be better?
1970s Earth. The political situation is fraught, the music scene is humming, and out in space hangs the GCU Arbitrary and its motley crew of humans. Diziet Sma wants to make contact. Linter has gone native and is trying to escape the Arbitrary entirely. And Li wants to blow the place up…
Diziet Sma needs to recruit former superstar agent Cheradenine Zakalwe for one last job to resolve a situation in a politically-unstable star system. But is Zakalwe still up to the job? And will the price he puts on his renewed service unravel him beyond repair?
Jernau Morat Gurgeh is bored of winning, a master of strategy and tactics who can beat anyone at almost any game. When Special Circumstances approach him to represent the Culture in the vicious Empire of Azad – home to a complex Game so revered the winner is made Emperor – he can’t say no. But to play will mean putting more than just his life at risk. Can he resist the lure of Azad?
Double whammy confession time: I hadn’t previously read Philip K Dick’s classic, and I don’t much like Blade Runner. Spot the obvious problem though: I have seen Blade Runner, and it’s really hard to read the book without being influenced by it.
The galaxy is at war. Horza, a shape-changing spy captured during an attempted infiltration, is rescued by his Idiran masters for a mission only he can complete: to return to a Planet of the Dead where he once served as a steward and retrieve a downed enemy AI. Now he just needs to find a ship, cross a war zone, and convinced the godlike alien who guards Schar’s World that it’s happy he’s back…
Rapacious Outworlders have occupied Taan for its natural resources. Tensions are rising within the local population, with the warrior caste agitating for war and the temples seeking a peaceful resolution. Hope rests on the shoulders of a rebellious young prince: will he lead his father’s troops to battle or make peace with the sisterhood?