With the Final Season just around the corner, I have finally managed to finish Season Three. It’s taken me an awfully long time to get back to Tremontaine, but Season Three more than stands up to a reread: if anything, it’s better second time around. Time for a look at the final four episodes before all our hearts are (probably) ripped to pieces this autumn…
Category Archive: Series
War has been declared. Closely-guarded secrets are being made public. The rules of engagement are battered if not broken. Can Kris summon the Warders’ Circle one last time and broker a peace with Quloo now they have evidence of Mertika’s treachery?
Ojo lives, but is weak and disoriented after a vicious Rumikan ambush. As Takeshi fights to save his life and limbs, Adechike rushes to take revenge on Kris. Meanwhile, incensed by what she has learned about the sinking of the Rumikan fleet, Michiko confronts Bellona. Twaa Fei’s traditional neutrality is no more. Even the Warders are at war.
With the lowest tier of Twaa Fei on lockdown and rumours running rampant, Kris demands that the Warders’ Circle take action. But the nations are split between those who must follow Mertika’s lead and those who oppose the Empire. Will Mertika come to Rumika’s aid to stymy their ancient rival Quloo?
The Quloi have moved on from intimidating the neutral territory of Twaa Fei to dominating the outlying islands of Rumika. With war seeming inevitable, the first refugees begin fleeing to safety. Can Kris take care of their people and find allies – or will everyone turn their back on the newest member of the Warder’s Circle?
Yoon Ha Lee’s Machineries of Empire is hands-down my favourite space opera of recent years. The third book, Revenant Gun, was published this week, bringing the series to a close (or does it? There’s a promise of short stories to come, at least) and I’m delighted to be part of the supporting blog tour. To celebrate, I’m giving you my top ten reasons to join the Hexarchate…
The nations are manoeuvring swiftly in response to the disappearance of the Rumikan trade mission to Quloo. When the aggressive new Quloi government position a dreadnought in the skies above Twaa Fei, it evokes memories of destroyed nations and hints darkly that war may soon displace diplomacy. Can any friendships survive the eruptions of belligerence and mistrust?
A fleet of Rumikan ships floats in pieces off the interdicted coast of Quloo. Did the Rumikans try to go back on their promises? Did the militant elements within the Quloi stage the attack to seize power? Did the Vanians strike out at the nascent power of a nation they despise for its gender-fluidity? Is the Empire moving swiftly to keep Rumika in its place? How long can the fragile peace last? How often can I yell AAAAAAAAAH?
Rumika has joined the Circle, and the ripples of change are spreading fast. Kris is still celebrating their victory, but not everyone is as happy about it as Ojo. The clouds are gathering…
Come the hour, come the bladecrafter. Kris came to Twaa Fei to win Rumika a seat at the Warders’ Table. But have they won enough support to gain the votes they need? And if not, can they win enough duels to win the seat by default? Or will Lavinia cut them to ribbons?
In an unlikely turn of events, junior Warder Bellona arranges an extravagant baby shower for Vanian battlemistress Penelope. With Lavinia on the war path and a flamboyant ship’s captain determined to show off, what can possibly go wrong?
Relationships are getting complicated on the supposedly neutral island of Twaa Fei. Loyal Michiko’s ancestors are more vocal than she’d like, and arrogant Mertikan Bellona is determined to turn Michiko’s acquaintance with Kris to her advantage. But Kris is hot tempered and has their own views on who they should befriend – and trust…
The Mertikan empire grows ever stronger, Rumika’s industrial prowess is bringing it new influence, and Quloo is literally sinking into the Mists. Welcome to a world of islands floating in the sky, where airships carry trade and war and magic is cast by swordcraft.
I’ve fallen behind on Tremontaine, so it’s time to quickly catch up! In Into the Woods, a party of nobles celebrate midwinter at Diane’s hunting lodge in the woods, but the Land calls for blood during the White Days and someone will have to pay the price. Behind the Mask sees Kaab closing in on the rixinkun’s secrets, whilst Rafe suffers a disappointment. Will Micah ever master the peculiar game of Social Graces?
Rafe and Reza are men about town, while Kaab gains a startling insight into the Duchess and hunts down her wayward spy. We’re coming up to mid-season and inter-relationships are starting to get complicated, with hints of unexpected alliances as new friendships develop.