Separated by the Gate and a terrifyingly dangerous spaceship, the dissidents aboard Medina and the final fleet of the Solar System prepare to bring the fight to the Laconians. But Holden is in enemy hands…
Category Archive: The Expanse
Everything comes at a price. As Saba and the resistance put Bobbie’s plans into action, Singh tries to reconcile his authoritarian instincts with his idea of the man he is – and who he would like to be. Meanwhile, Drummer and the coalition must try to contain the Heart of the Tempest – and its terrifying weapon.
The Laconian heel is firmly on the back of Medina’s neck this week, as Governor Singh flexes his authoritarian muscles and the Belters’ reflexively push back. Holden and Naomi must decide what to do with their future now their options have narrowed dramatically; whilst Drummer gets unexpected advice on securing a future for all of humanity…
Humanity has settled the stars. Earth has almost recovered from the Free Navy’s genocidal assault. The Alliance have nearly rebuilt their depleted navies. The Belters’ Transport Union controls traffic to all the colonies beyond the Gates. Except one. And the Gate to Laconia is about to re-open. Mars’s wayward children are ready to return, and they have their own vision for the future of humanity…
All eyes are on Medina, the Free Navy-held station blocking the way to the gates and the colonies beyond them. Can the alliance find a way to open up the stars – or will Marco Inaros complete his revenge against Earth and bring down the entire solar system?
Unexpected victories drive uneasy alliances – will Marco Inaros be the unlikely catalyst that finally gets Earth, Mars, and various factions of the OPA to work together? Or are Holden and Avasarala building a house of cards that can only tumble down at the worst possible time?
The fall out just keeps on falling out as rocks continue to shower the Earth, and shaky alliances begin to crumble. This week is all about moments of tension contrasted with moments of pure humanity as we see what makes people tick, what they value and what they’re prepared to do for what they believe in.
In the aftermath of Marco Inaros’s devastating assault on Earth, all alliances look unsurprisingly fragile as every player in the solar system jockeys for position. While billions starve and the few control the future of the many, will anyone realise that – against all odds – humanity may not be the greatest threat to its own survival?
The gruelling drama of Nemesis Games comes to a head as Amos, Peaches and Erich make their bid to escape the dying Earth, and Naomi makes a last ditch attempt to escape Marco and save Holden. Heart in mouth time – will the crew of the Rocinante be reunited?
Just when you think the stakes can’t get any higher, Marco spells out his vision for the solar system and every member of the Rocinante finds themselves fighting for their survival – body and soul.
The crew of the Rocinante are scattered across the solar system. While Naomi and Amos try to dig their way out of their pasts, Alex and Jim are drawn into dangerous mysteries that threaten whole worlds. Because whoever is stealing ships has started killing to cover their tracks – and they’re only just getting started…
Humanity is streaming from the solar system to the stars, and not everyone is as happy about it as you might expect. The Rocinante – fresh home from Ilus / New Terra – needs 6 months of repairs. The enforced pause grants her crew some rare breathing space, but time to reflect is also time for the past to creep up on you – and only Jim Holden, the most public man in the galaxy, has no skeletons rattling his closet doors…
As Cibola goes full Burn, the gloves come off, with Murtry determined to claim the planet for RCE through weight of numbers – of corpses. While Havelock has finally learnt to question dubious orders, there are sadly plenty others who are happy to pick up arms against civilians in distress. And if Holden and Miller can’t switch off the planet’s defences, nobody is likely to survive until a rescue ship arrives…
Just when it seemed things couldn’t get much worse, we get an apocalyptic explosion, blinding rain and poorly-trained gung ho idiots getting their hands on live ammo. What more can possibly go wrong? …I sort of wish I hadn’t asked. I suspect the answer is EVERYTHING.
On Ilus / New Terra, the human colonists are locked into a vicious cycle of violence and revenge. With no back-up, there’s little Jim Holden can do to calm things down – and every sign that both sides are more interested in first strikes than striking deals. Worse, as the scientists discover more about the planet, it’s looking less and less like a safe place to be…